So yeah, just use the super shotgun all the time. It is identical in every way to the super shotgun below, except it fires less pellets. In practice, I rarely use it.Ģ – The shotgun. (It also deals zero damage to enemy buildings.) If you do land a hit on an enemy, the resulting infection deals great DoT that can only be stopped by enemy medics or death, so it can either aid your getaway or ensure they’re softer when you return for the next flag. While certainly more useful than most other melee weapons, its hit detection makes any clutch uses in combat unreliable. In most cases, you should run around with your Super Shotgun out, but here’s a breakdown on all of them, ordered by default key.ġ – Medkit. TFC classes have way more weapons on hand than TF2 players may be comfortable with. On that note, let’s go over your loadout.ģ) Know the tools at your disposal. Your frag grenades and nailgun can make short work of enemy sentries, one of your biggest impediments as they’ll always be loitering around the flag spawn. Never worry about killing an enemy you just have to keep them at bay long enough for your next conc to finish cooking, and then you’ll be gone. Your other weapons were designed for self-defense, use them in that way. Learning how to manipulate its nuances is vital to playing TFC Medic. The Concussion Grenade is the most important weapon in your arsenal it’ll launch you through the air in a wide arc dependent on your distance from the epicenter. Scouts and Medics are known as “flagrunners” they use their speed and mobility to bypass enemy lines, nailguns to defeat enemy sentries defending the flag, and dodging ability to zip away with the flag. In general, a team wins by being able to control the map’s flags better than the opposing team. As I mentioned in my memoir to Team Fortress Classic, it is far more flag-based than TF2. (Of course, heal teammates if you get an appropriate opportunity, and overheal everyone while stuck in setup time, but keep the map objectives in mind first.)Ģ) Your primary job is to capture flags. We’ll cover your actual job in the next bullet for now, just remember that you shouldn’t stick your neck out to save teammates, there are better things for you to be doing. The medkit suffers from abysmal hit detection, it doesn’t restore armor, and respawn is instant, so death isn’t really a big deal in TFC. While you have a medkit, and Valve intended this to be your job, the metagame has moved far past this. Note that anyone who played TFC in its heyday could educate you better then me, but here’s what I’ve learned:ġ) Your primary job is not to heal your teammates. I was one of those once, but I persevered and now I consider myself a proficient TFC medic. Playing the combat medic like this will instantly label you as a TF2 immigrant who has never touched the game before. Especially if you’ve played the TF2 Medic. TF2 will not prepare you in any way to start playing the TFC Combat Medic. Some things will throw you for curveballs (I wrote a pretty extensive guide here) but in general you can guess what each class is about.Įxcept one. They are the same 9 classes after all, and they have mostly the same loadouts, just with more shotguns. In general, you can take what you’ve learned from playing Team Fortress 2 and translate it to Team Fortress Classic.
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